Digivolving is simple, once you pay the cost you simple stack the evolved card above the card you have digivolved from which will then trigger an inherited effects as appropriate. On Play effects only trigger when a card is played, not digivolved, and inherited effects only trigger when you digivolve another Digimon on top of that card. Next cards will either have “On Play” effects and/or “Inherited” effects in addition to standard effects a card may have. Digimon become un-rested at the start of your next turn. A rested Digimon also cannot Block an attack from another Digimon. A Digimon can only be attacked while rested. When a Digimon attacks, you tap it (rotate it to its side) as it becomes rested. Also if a card’s DP is reduced to 0, it is automatically deleted, this is just important to mention now as some cards/decks revolve around DP reduction.ĭigimon played start with summoning sickness and so can’t attack the turn they are removed from the raising area or played. If your Digimon has more DP than the opponent’s then you delete it, if there is a tie both are deleted and if your DP is less than the opponent’s then your Digimon is deleted instead. This is compared when battling other Digimon. Levels for Digimon start at 2 (In Training) and go all the way up to 6 and 7 (Mega), making it a nice and easy workaround the Digimon terminology for their “rank”.ĭP (Digimon Power) is the card’s power. Digimon can digivolve for a reduced memory cost, you also get the added bonus of drawing a card every time you digivolve too which helps build momentum and encourage even more to digivolve. Your play cost is how much it would cost to “hard cast” a card. The above image breaks down how a general Digimon card works.
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